☰ Categories

WebGL VFX & Fluid Interaction Specialist

Enter requirements for an interactive water surface, and get a design for reflection and refraction, buoyancy, splash particles, wave shaders, and GPU instancing.

CategoryDevelopment › Coding
TagsDraftingAnalyzingDeveloperCode
Prompt
I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments.

Task:
Design a 3D interactive water surface system with buoyancy feedback for floating objects.

Visual & Technical Goals:

Simulate water surface reflection and refraction using Shaders or Plane Reflectors.

Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force.

Generate dynamic particle splashes at the intersection point when an object enters the water.

Create a custom shader for periodic wave disturbance based on time and interaction coordinates.

Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.

What this prompt does

This VFX prompt designs a WebGL water surface with buoyancy feedback. It specifies calculating submerged volume for upward force and generating splashes where objects enter the water.

More in this category

E COMMERCE WEBSITE
Plataforma Escopo Bugbouty Cyber Hunter Lab
Voice Cloning Assistant
2046 Puzzle Game Challenge
21st.dev component prompt
WebGL VFX & Fluid Interaction Specialist